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@ -82,8 +82,15 @@ typedef void* thread_ret_t;
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/*#define GGML_PERF*/
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#define GGML_DEBUG 0
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#define GGML_GELU_FP16
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#define GGML_SOFT_MAX_UNROLL 4
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#define GGML_VEC_DOT_UNROLL 4
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#define GGML_VEC_DOT_UNROLL 4
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#ifdef GGML_USE_ACCELERATE
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// uncomment to use vDSP for soft max computation
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// note: not sure if it is actually faster
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//#define GGML_SOFT_MAX_ACCELERATE
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#endif
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#if UINTPTR_MAX == 0xFFFFFFFF
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#define GGML_MEM_ALIGN 4
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@ -5975,7 +5982,12 @@ static void ggml_compute_forward_flash_attn_f32(
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float sum = 0.0f;
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{
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#ifndef GGML_USE_ACCELERATE
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#ifdef GGML_SOFT_MAX_ACCELERATE
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max = -max;
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vDSP_vsadd(S, 1, &max, S, 1, Mup);
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vvexpf(S, S, &Mup);
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ggml_vec_sum_f32(Mup, &sum, S);
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#else
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uint16_t scvt[GGML_SOFT_MAX_UNROLL];
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ggml_float sump[GGML_SOFT_MAX_UNROLL] = { 0.0 };
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@ -5998,9 +6010,6 @@ static void ggml_compute_forward_flash_attn_f32(
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for (int i = 0; i < GGML_SOFT_MAX_UNROLL; i++) {
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sum += sump[i];
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}
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#else
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vvexpf(S, S, &Mup);
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ggml_vec_sum_f32(Mup, &sum, S);
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#endif
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}
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@ -6202,7 +6211,12 @@ static void ggml_compute_forward_flash_attn_f16(
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float sum = 0.0f;
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{
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#ifndef GGML_USE_ACCELERATE
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#ifdef GGML_SOFT_MAX_ACCELERATE
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max = -max;
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vDSP_vsadd(S, 1, &max, S, 1, Mup);
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vvexpf(S, S, &Mup);
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ggml_vec_sum_f32(Mup, &sum, S);
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#else
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uint16_t scvt[GGML_SOFT_MAX_UNROLL];
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ggml_float sump[GGML_SOFT_MAX_UNROLL] = { 0.0 };
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@ -6225,9 +6239,6 @@ static void ggml_compute_forward_flash_attn_f16(
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for (int i = 0; i < GGML_SOFT_MAX_UNROLL; i++) {
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sum += sump[i];
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}
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#else
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vvexpf(S, S, &Mup);
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ggml_vec_sum_f32(Mup, &sum, S);
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#endif
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}
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@ -6244,7 +6255,7 @@ static void ggml_compute_forward_flash_attn_f16(
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#endif
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}
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ggml_fp16_t * S16 = (ggml_fp16_t *) ((float *) params->wdata + ith*(2*M + CACHE_LINE_SIZE_F32) + M);
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ggml_fp16_t * S16 = (ggml_fp16_t *) ((float *) params->wdata + ith*(2*Mup + CACHE_LINE_SIZE_F32) + Mup);
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for (int i = 0; i < M; i++) {
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S16[i] = GGML_FP32_TO_FP16(S[i]);
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