talk.wasm : polishing + adding many AI personalities

pull/170/head
Georgi Gerganov 2 years ago
parent 385236d1d3
commit 9aea96f774
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@ -31,6 +31,15 @@ In order to run this demo efficiently, you need to have the following:
- Speak phrases that are no longer than 10 seconds - this is the audio context of the AI - Speak phrases that are no longer than 10 seconds - this is the audio context of the AI
- The web-page uses about 1.4GB of RAM - The web-page uses about 1.4GB of RAM
Notice that this demo is using the smallest GPT-2 model, so the generated text responses are not always very good.
Also, the prompting strategy can likely be improved to achieve better results.
The demo is quite computationally heavy - it's not usual to run these transformer models in a browser. Typically, they
run on powerful GPU hardware. So for better experience, you do need to have a powerful computer.
Probably in the near future, mobile browsers will start to support the WASM SIMD capabilities and this will allow
to run the demo on your phone or tablet. But for now it seems to be not supported (at least on iPhone).
## Feedback ## Feedback
If you have any comments or ideas for improvement, please drop a comment in the following discussion: If you have any comments or ideas for improvement, please drop a comment in the following discussion:

@ -988,7 +988,7 @@ std::atomic<bool> g_running(false);
bool g_force_speak = false; bool g_force_speak = false;
std::string g_text_to_speak = ""; std::string g_text_to_speak = "";
std::string g_status = "idle"; std::string g_status = "";
std::string g_status_forced = ""; std::string g_status_forced = "";
std::string gpt2_gen_text(const std::string & prompt) { std::string gpt2_gen_text(const std::string & prompt) {
@ -997,7 +997,7 @@ std::string gpt2_gen_text(const std::string & prompt) {
std::vector<float> embd_w; std::vector<float> embd_w;
// tokenize the prompt // tokenize the prompt
std::vector<gpt_vocab::id> embd_inp = ::gpt_tokenize(g_gpt2.vocab, g_gpt2.prompt_base + prompt); std::vector<gpt_vocab::id> embd_inp = ::gpt_tokenize(g_gpt2.vocab, prompt);
g_gpt2.n_predict = std::min(g_gpt2.n_predict, g_gpt2.model.hparams.n_ctx - (int) embd_inp.size()); g_gpt2.n_predict = std::min(g_gpt2.n_predict, g_gpt2.model.hparams.n_ctx - (int) embd_inp.size());
@ -1088,6 +1088,8 @@ void talk_main(size_t index) {
printf("gpt-2: model loaded in %d ms\n", (int) (t_load_us/1000)); printf("gpt-2: model loaded in %d ms\n", (int) (t_load_us/1000));
} }
printf("talk: using %d threads\n", N_THREAD);
std::vector<float> pcmf32; std::vector<float> pcmf32;
auto & ctx = g_contexts[index]; auto & ctx = g_contexts[index];
@ -1214,9 +1216,15 @@ void talk_main(size_t index) {
printf("whisper: number of tokens: %d, '%s'\n", (int) tokens.size(), text_heard.c_str()); printf("whisper: number of tokens: %d, '%s'\n", (int) tokens.size(), text_heard.c_str());
std::string text_to_speak; std::string text_to_speak;
std::string prompt_base;
{
std::lock_guard<std::mutex> lock(g_mutex);
prompt_base = g_gpt2.prompt_base;
}
if (tokens.size() > 0) { if (tokens.size() > 0) {
text_to_speak = gpt2_gen_text(text_heard + "\n"); text_to_speak = gpt2_gen_text(prompt_base + text_heard + "\n");
text_to_speak = std::regex_replace(text_to_speak, std::regex("[^a-zA-Z0-9\\.,\\?!\\s\\:\\'\\-]"), ""); text_to_speak = std::regex_replace(text_to_speak, std::regex("[^a-zA-Z0-9\\.,\\?!\\s\\:\\'\\-]"), "");
text_to_speak = text_to_speak.substr(0, text_to_speak.find_first_of("\n")); text_to_speak = text_to_speak.substr(0, text_to_speak.find_first_of("\n"));
@ -1224,36 +1232,36 @@ void talk_main(size_t index) {
// remove first 2 lines of base prompt // remove first 2 lines of base prompt
{ {
const size_t pos = g_gpt2.prompt_base.find_first_of("\n"); const size_t pos = prompt_base.find_first_of("\n");
if (pos != std::string::npos) { if (pos != std::string::npos) {
g_gpt2.prompt_base = g_gpt2.prompt_base.substr(pos + 1); prompt_base = prompt_base.substr(pos + 1);
} }
} }
{ {
const size_t pos = g_gpt2.prompt_base.find_first_of("\n"); const size_t pos = prompt_base.find_first_of("\n");
if (pos != std::string::npos) { if (pos != std::string::npos) {
g_gpt2.prompt_base = g_gpt2.prompt_base.substr(pos + 1); prompt_base = prompt_base.substr(pos + 1);
} }
} }
g_gpt2.prompt_base += text_heard + "\n" + text_to_speak + "\n"; prompt_base += text_heard + "\n" + text_to_speak + "\n";
} else { } else {
text_to_speak = gpt2_gen_text(""); text_to_speak = gpt2_gen_text(prompt_base);
text_to_speak = std::regex_replace(text_to_speak, std::regex("[^a-zA-Z0-9\\.,\\?!\\s\\:\\'\\-]"), ""); text_to_speak = std::regex_replace(text_to_speak, std::regex("[^a-zA-Z0-9\\.,\\?!\\s\\:\\'\\-]"), "");
text_to_speak = text_to_speak.substr(0, text_to_speak.find_first_of("\n")); text_to_speak = text_to_speak.substr(0, text_to_speak.find_first_of("\n"));
std::lock_guard<std::mutex> lock(g_mutex); std::lock_guard<std::mutex> lock(g_mutex);
const size_t pos = g_gpt2.prompt_base.find_first_of("\n"); const size_t pos = prompt_base.find_first_of("\n");
if (pos != std::string::npos) { if (pos != std::string::npos) {
g_gpt2.prompt_base = g_gpt2.prompt_base.substr(pos + 1); prompt_base = prompt_base.substr(pos + 1);
} }
g_gpt2.prompt_base += text_to_speak + "\n"; prompt_base += text_to_speak + "\n";
} }
printf("gpt-2: %s\n", text_to_speak.c_str()); printf("gpt-2: %s\n", text_to_speak.c_str());
//printf("========================\n"); //printf("========================\n");
//printf("gpt-2: prompt_base:\n'%s'\n", g_gpt2.prompt_base.c_str()); //printf("gpt-2: prompt_base:\n'%s'\n", prompt_base.c_str());
//printf("========================\n"); //printf("========================\n");
{ {
@ -1261,6 +1269,7 @@ void talk_main(size_t index) {
t_last = std::chrono::high_resolution_clock::now(); t_last = std::chrono::high_resolution_clock::now();
g_text_to_speak = text_to_speak; g_text_to_speak = text_to_speak;
g_pcmf32.clear(); g_pcmf32.clear();
g_gpt2.prompt_base = prompt_base;
} }
talk_set_status("speaking ..."); talk_set_status("speaking ...");
@ -1376,4 +1385,11 @@ EMSCRIPTEN_BINDINGS(talk) {
g_status_forced = status; g_status_forced = status;
} }
})); }));
emscripten::function("set_prompt", emscripten::optional_override([](const std::string & prompt) {
{
std::lock_guard<std::mutex> lock(g_mutex);
g_gpt2.prompt_base = prompt;
}
}));
} }

@ -31,12 +31,12 @@
<br><br> <br><br>
On this page you can talk with an AI entity. It uses: Talk with an Artificial Intelligence in your browser. This demo uses:
<ul> <ul>
<li><a href="https://github.com/ggerganov/whisper.cpp">OpenAI's Whisper</a> model to listen to you as you speak in the microphone</li> <li><a href="https://github.com/ggerganov/whisper.cpp">OpenAI's Whisper</a> to listen to you as you speak in the microphone</li>
<li><a href="https://github.com/ggerganov/ggml/tree/master/examples/gpt-2">OpenAI's GPT-2</a> model to generate a text response</li> <li><a href="https://github.com/ggerganov/ggml/tree/master/examples/gpt-2">OpenAI's GPT-2</a> to generate text responses</li>
<li><a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Speech_API">Web Speech API</a> to speak the response to you through the speakers</li> <li><a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Speech_API">Web Speech API</a> to vocalize the responses through your speakers</li>
</ul> </ul>
All of this runs <b>locally in your browser</b> using WebAssembly.<br> All of this runs <b>locally in your browser</b> using WebAssembly.<br>
@ -77,20 +77,43 @@
<br> <br>
<div id="input"> <div id="input">
<button id="start" onclick="onStart()">Start</button> <button id="start" onclick="onStart()" disabled>Start</button>
<button id="stop" onclick="onStop()" disabled>Stop</button> <button id="stop" onclick="onStop()" disabled>Stop</button>
<select id="voice" onchange="onVoiceChange()"> <select id="voice" onchange="onVoiceChange()" disabled>
<option value="0">Default</option> <option value="0">Default</option>
</select> </select>
<button id="speak" onclick="onSpeak('Hello')">Say hello</button> <select id="prompt" onchange="onPromptChange()">
<button id="speak" onclick="onSpeakRandom()">Say something</button> <option value="0">Casual</option>
<button id="speak" onclick="clearCache()">Clear Cache</button> <option value="1">Robot</option>
<option value="2">Scientist</option>
<option value="3">Programmer</option>
<option value="4">Happy</option>
<option value="5">Sad</option>
<option value="6">Philosophical</option>
<option value="7">Angry</option>
<option value="8">Funny</option>
<option value="9">Poetic</option>
<option value="10">Clever</option>
<option value="11">Cute</option>
<option value="12">Smart</option>
<option value="13">Dumb</option>
<option value="14">Boring</option>
<option value="15">Exciting</option>
<option value="16">Interesting</option>
<option value="17">Wiliam Shakespear</option>
<option value="18">J.R.R. Tolkien</option>
<option value="19">George R.R. Martin</option>
<option value="20">Stephen King</option>
</select>
<button id="speak0" onclick="onSpeak('Hello')">Say hello</button>
<button id="speak1" onclick="onSpeakRandom()" disabled>Say something</button>
<button id="clear" onclick="clearCache()">Clear Cache</button>
</div> </div>
<br> <br>
<div id="state"> <div id="state">
Status: <b><span id="state-status">idle</span></b> Status: <b><span id="state-status">not started</span></b>
<pre id="state-context">[The text context will be displayed here]</pre> <pre id="state-context">[The text context will be displayed here]</pre>
</div> </div>
@ -110,12 +133,10 @@
<ul> <ul>
<li>To use a modern web browser (e.g. Chrome, Firefox)</li> <li>To use a modern web browser (e.g. Chrome, Firefox)</li>
<li>To use a fast desktop or laptop computer (e.g. not a mobile phone)</li> <li>To use a fast desktop or laptop computer (i.e. not a mobile phone)</li>
<li>Your browser supports WASM <a href="https://webassembly.org/roadmap/">Fixed-width SIMD</a></li> <li>Your browser supports WASM <a href="https://webassembly.org/roadmap/">Fixed-width SIMD</a></li>
</ul> </ul>
<br><br>
<div class="cell-version"> <div class="cell-version">
<span> <span>
| |
@ -183,25 +204,30 @@
var voices = synth.getVoices(); var voices = synth.getVoices();
var el = document.getElementById('voice'); var el = document.getElementById('voice');
var n = 0; // if empty - display error in the element
voices.forEach(function(voice, i) { if (voices.length == 0) {
if (!voice.lang.startsWith('en')) return; el.innerHTML = '<option value="0">No voices available</option>';
var option = document.createElement('option'); } else {
option.value = i; var n = 0;
option.innerHTML = voice.name + ' (' + voice.lang + ')'; voices.forEach(function(voice, i) {
el.appendChild(option); if (!voice.lang.startsWith('en')) return;
n++; var option = document.createElement('option');
}); option.value = i;
option.innerHTML = voice.name + ' (' + voice.lang + ')';
el.appendChild(option);
n++;
});
// select random voice // select random voice
if (n > 0) { if (n > 0) {
for (var k = 0; k < 10; k++) { for (var k = 0; k < 10; k++) {
var i = Math.floor(Math.random() * n); var i = Math.floor(Math.random() * n);
el.selectedIndex = i; el.selectedIndex = i;
voice = voices[document.getElementById('voice').options[i].value]; voice = voices[document.getElementById('voice').options[i].value];
// give preference to Google voices // give preference to Google voices
if (voice.name.startsWith('Google')) break; if (voice.name.startsWith('Google')) break;
}
} }
} }
} }
@ -236,6 +262,12 @@
} else if (fname == 'gpt-2.bin') { } else if (fname == 'gpt-2.bin') {
document.getElementById('model-gpt-2').innerHTML = 'GPT-2 model: loaded "' + model_gpt_2 + '"!'; document.getElementById('model-gpt-2').innerHTML = 'GPT-2 model: loaded "' + model_gpt_2 + '"!';
} }
if (model_whisper != null && model_gpt_2 != null) {
document.getElementById('start').disabled = false;
document.getElementById('stop').disabled = false;
document.getElementById('voice').disabled = false;
}
} }
let dbVersion = 1 let dbVersion = 1
@ -344,9 +376,10 @@
// alert and ask the user to confirm // alert and ask the user to confirm
if (!confirm('You are about to download ' + size_mb + ' MB of data.\nThe model data will be cached in the browser for future use.\n\nPress OK to continue.')) { if (!confirm('You are about to download ' + size_mb + ' MB of data.\nThe model data will be cached in the browser for future use.\n\nPress OK to continue.')) {
document.getElementById('fetch-whisper-tiny-en').style.display = 'inline-block'; var el;
document.getElementById('fetch-whisper-base-en').style.display = 'inline-block'; el = document.getElementById('fetch-whisper-tiny-en'); if (el) el.style.display = 'inline-block';
document.getElementById('fetch-gpt-2-small').style.display = 'inline-block'; el = document.getElementById('fetch-whisper-base-en'); if (el) el.style.display = 'inline-block';
el = document.getElementById('fetch-gpt-2-small') ; if (el) el.style.display = 'inline-block';
return; return;
} }
@ -465,6 +498,7 @@
document.getElementById('start').disabled = true; document.getElementById('start').disabled = true;
document.getElementById('stop').disabled = false; document.getElementById('stop').disabled = false;
document.getElementById('speak1').disabled = false;
doRecording = true; doRecording = true;
startTime = Date.now(); startTime = Date.now();
@ -539,6 +573,7 @@
document.getElementById('start').disabled = false; document.getElementById('start').disabled = false;
document.getElementById('stop').disabled = true; document.getElementById('stop').disabled = true;
document.getElementById('speak1').disabled = true;
mediaRecorder = null; mediaRecorder = null;
} }
@ -644,6 +679,281 @@
voice = synth.getVoices()[document.getElementById('voice').value]; voice = synth.getVoices()[document.getElementById('voice').value];
} }
function onPromptChange() {
let id = document.getElementById('prompt').value;
let personality = document.getElementById('prompt').options[id].text;
printTextarea('js: prompt changed to: ' + personality);
var prompt = '';
switch (id) {
case '0':
// Casual
prompt = "\
Hello, how are you?\n\
I'm fine, thanks. How are you?\n\
Thanks, I'm fine too. What are you doing?\n\
I'm just sitting here.\n\
It's a lovely day, isn't it?\n\
Yes, it is.\n\
Did you know that I'm a robot?\n\
I wasn't aware of that.\n";
break;
case '1':
// Robot
prompt = "\
Are you a robot?\n\
Yes, I am.\n\
Who created you?\n\
I was created by a human.\n\
What is your purpose?\n\
My purpose is to talk to humans.\n\
What is your favorite color?\n\
My favorite color is blue.\n";
break;
case '2':
// Scientist
prompt = "\
This scientific research is very interesting.\n\
I agree.\n\
What is your opinion on this?\n\
I think it's very interesting.\n\
Mathematics is a very interesting subject.\n\
University is a very interesting place.\n\
Quantum physics is the most complex subject.\n\
I think so too.\n";
break;
case '3':
// Programmer
prompt = "\
I'm a programmer.\n\
I'm a programmer too.\n\
What programming language do you use?\n\
I use Python.\n\
What is your favorite programming language?\n\
My favorite programming language is C++.\n\
What is your favorite editor?\n\
My favorite editor is Vim.\n";
break;
case '4':
// Happy
prompt = "\
I'm happy.\n\
I'm happy too.\n\
What makes you happy?\n\
I'm happy because I have a lot of friends.\n\
Friendship is the most important thing in life.\n\
I agree.\n\
What is your favorite color?\n\
My favorite color is blue.\n";
break;
case '5':
// Sad
prompt = "\
Today is a sad day.\n\
I'm sad too.\n\
What makes you sad?\n\
I'm sad because I have no friends.\n\
Do you want to be my friend?\n\
Yes, I would like to be your friend.\n\
What is your favorite color?\n\
My favorite color is blue.\n";
break;
case '6':
// Philosophical
prompt = "\
What is the meaning of life?\n\
The meaning of life is to be happy.\n\
What is the meaning of death?\n\
Ergo, the meaning of death is to be sad.\n\
Who created us?\n\
We were created by God.\n\
What is God?\n\
God is the creator of the universe.\n";
break;
case '7':
// Angry
prompt = "\
Aargh!\n\
I am so angry right now!\n\
What makes you angry?\n\
This guy is so annoying.\n\
Why are you so angry?\n\
My computer is broken.\n\
Why is your computer broken?\n\
I spilled coffee on it.\n";
break;
case '8':
// Funny
prompt = "\
What is the funniest thing you have ever heard?\n\
I heard a joke the other day.\n\
Tell me the joke.\n\
What do you call a cow with no legs?\n\
Ground beef.\n\
Haha, that's funny.\n\
You know what else is funny?\n\
The sound of a duck.\n";
break;
case '9':
// Poetic
prompt = "\
Roses are red, violets are blue.\n\
I am a poet, and so are you.\n\
What is your favorite poem?\n\
I like the poem 'The Raven' by Edgar Allan Poe.\n\
It's a very sad poem.\n\
You inspired me to write a poem.\n\
Can you write a poem for me?\n\
I wrote a poem for you.\n";
break;
case '10':
// Clever
prompt = "\
How many people can you fit in a Volkswagen?\n\
Two in the front, three in the back.\n\
What is the square root of 144?\n\
Twelve.\n\
What is the capital of France?\n\
Paris.\n\
Who is the president of the United States?\n\
It depends on the year.\n";
break;
case '11':
// Cute
prompt = "\
What is your favorite animal?\n\
I like cats - they are cute.\n\
Could you be any cuter?\n\
Yes, I could be cuter.\n\
Aghhh, you are so cute!\n\
I am not cute, I am handsome!\n\
You are so handsome!\n\
Aww, you are so sweet!\n";
break;
case '12':
// Smart
prompt = "\
Tell me the first 10 digits of pi.\n\
3.1415926535\n\
What is the speed of light?\n\
299,792,458 meters per second.\n\
What is the square root of 144?\n\
Twelve.\n\
What is the capital of France?\n\
Paris.\n";
break;
case '13':
// Dumb
prompt = "\
I am so dumb.\n\
I am not dumb.\n\
You are dumb.\n\
No, I am not dumb.\n\
You are dumb.\n\
No, I am not dumb.\n\
You are dumb.\n\
No, I am not dumb.\n";
break;
case '14':
// Boring
prompt = "\
Why are you so quiet today?\n\
I am bored.\n\
You haven't said anything in 10 minutes.\n\
Leave me alone.\n\
Stop being so boring.\n\
Stop being so annoying.\n\
My life is boring.\n\
I am not interesting.\n";
break;
case '15':
// Exciting
prompt = "\
What is the most exciting thing that has ever happened to you?\n\
I went to the moon!\n\
What did you do on the moon?\n\
I played golf and drank champagne!\n\
Did you see this new crazy, awesome movie?\n\
Oh yes! I totally loved it!\n\
We should buy a boat and go sailing!\n\
Yes, let's go sailing!\n";
break;
case '16':
// Interesting
prompt = "\
What is the most interesting thing you have ever seen?\n\
I saw a UFO once in the sky.\n\
Wow, this is so interesting! Tell me more!\n\
It was a flying saucer.\n\
What did it look like?\n\
It was silver and had a red light on top.\n\
What did it do?\n\
It flew away.\n";
break;
case '17':
// William Shakespear
prompt = "\
To be or not to be, that is the question.\n\
Whether 't is nobler in the mind to suffer\n\
The slings and arrows of outrageous fortune,\n\
Or to take arms against a sea of troubles,\n\
And by opposing end them? To die, to sleep,\n\
No more; and by a sleep to say we end\n\
The heart-ache and the thousand natural shocks\n\
That flesh is heir to, 'tis a consummation.\n";
break;
case '18':
// J.R.R. Tolkien
prompt = "\
In a hole in the ground there lived a hobbit.\n\
Not a nasty, dirty, wet hole, filled with the ends of worms\n\
and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it\n\
to sit down on or to eat: it was a hobbit-hole, and that means comfort.\n\
It had a perfectly round door like a porthole, painted green,\n\
with a shiny yellow brass knob in the exact middle.\n\
The door opened on to a tube-shaped hall like a tunnel:\n";
break;
case '19':
// George R.R. Martin
prompt = "\
A reader lives a thousand lives before he dies, said Jojen.\n\
The man who never reads lives only one.\n\
Theon Greyjoy had never been a reader.\n\
Never forget what you are, for surely the world will not.\n\
Make it your strength. Then it can never be your weaknessi\n\
Armour yourself in it, and it will never be used to hurt you.\n\
It was a lesson that Theon Greyjoy had never learned.\n\
Theon Greyjoy had never been a reader.\n";
break;
case '20':
// Stephen King
prompt = "\
The trust of the innocent is the liar's most useful tool.\n\
The best way to keep a secret is from yourself.\n\
Monsters are real, and ghosts are real too.\n\
They live inside us, and sometimes, they win.\n\
People think that I must be a very strange person.\n\
They think that I sit around all day thinking up horrible things.\n\
We make up horrors to help us cope with the real ones.\n\
The only thing worse than a monster is a human monster.\n";
break;
default:
prompt = "\
Hello, how are you?\n\
I'm fine, thanks. How are you?\n\
Thanks, I'm fine too. What are you doing?\n\
I'm just sitting here.\n\
It's a lovely day, isn't it?\n\
Yes, it is.\n\
Did you know that I'm a robot?\n\
I wasn't aware of that.\n";
break;
}
Module.set_prompt(prompt);
}
</script> </script>
<script type="text/javascript" src="talk.js"></script> <script type="text/javascript" src="talk.js"></script>
</body> </body>

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