ggml : reorganize POWER9 ppc64le SIMD code

pull/379/head
Thomas Fitzsimmons 2 years ago committed by Georgi Gerganov
parent 8c7f642286
commit 49a8dd6732

161
ggml.c

@ -528,20 +528,18 @@ static const size_t CACHE_LINE_SIZE_F32 = CACHE_LINE_SIZE/sizeof(float);
#elif defined(__POWER9_VECTOR__) #elif defined(__POWER9_VECTOR__)
// TODO: uncomment this when it works #define GGML_SIMD
//#define GGML_SIMD
// F32 POWER9 // F32 POWER9
#define GGML_F32_STEP 32 #define GGML_F32_STEP 32
#define GGML_F32_EPR 8 #define GGML_F32_EPR 4
// TODO: not tested !! #define GGML_F32x4 vector float
#define GGML_F32x4 __vector float #define GGML_F32x4_ZERO 0.0f
#define GGML_F32x4_ZERO (__vector float){0.0f, 0.0f, 0.0f, 0.0f} #define GGML_F32x4_SET1 vec_splats
#define GGML_F32x4_SET1(x) (__vector float){x, x, x, x} #define GGML_F32x4_LOAD(p) vec_xl(0, p)
#define GGML_F32x4_LOAD vec_vsx_ld #define GGML_F32x4_STORE(p, r) vec_xst(r, 0, p)
#define GGML_F32x4_STORE vec_vsx_st
#define GGML_F32x4_FMA(a, b, c) vec_madd(b, c, a) #define GGML_F32x4_FMA(a, b, c) vec_madd(b, c, a)
#define GGML_F32x4_ADD vec_add #define GGML_F32x4_ADD vec_add
#define GGML_F32x4_MUL vec_mul #define GGML_F32x4_MUL vec_mul
@ -573,8 +571,20 @@ static const size_t CACHE_LINE_SIZE_F32 = CACHE_LINE_SIZE/sizeof(float);
#define GGML_F32_VEC_REDUCE GGML_F32x4_REDUCE #define GGML_F32_VEC_REDUCE GGML_F32x4_REDUCE
// F16 POWER9 // F16 POWER9
// TODO: implement here #define GGML_F16_STEP GGML_F32_STEP
// ... #define GGML_F16_EPR GGML_F32_EPR
#define GGML_F16_VEC GGML_F32x4
#define GGML_F16_VEC_ZERO GGML_F32x4_ZERO
#define GGML_F16_VEC_SET1 GGML_F32x4_SET1
#define GGML_F16_VEC_FMA GGML_F32x4_FMA
#define GGML_F16_VEC_REDUCE GGML_F32x4_REDUCE
// Use vec_xl, not vec_ld, in case the load address is not aligned.
#define GGML_F16_VEC_LOAD(p, i) (i & 0x1) ? \
vec_extract_fp32_from_shorth(vec_xl(0, p - GGML_F16_EPR)) : \
vec_extract_fp32_from_shortl(vec_xl(0, p))
#define GGML_F16_VEC_STORE(p, r, i) \
if (i & 0x1) \
vec_xst(vec_pack_to_short_fp32(r[i], r[i - 1]), 0, p - GGML_F16_EPR)
#elif defined(__wasm_simd128__) #elif defined(__wasm_simd128__)
@ -777,76 +787,6 @@ inline static void ggml_vec_dot_f16(const int n, float * restrict s, ggml_fp16_t
for (int i = np; i < n; ++i) { for (int i = np; i < n; ++i) {
sumf += GGML_FP16_TO_FP32(x[i])*GGML_FP16_TO_FP32(y[i]); sumf += GGML_FP16_TO_FP32(x[i])*GGML_FP16_TO_FP32(y[i]);
} }
#elif defined(__POWER9_VECTOR__)
// TODO: this is temporary because I cannot fit it in the GGML_SIMD pattern like all other architectures without
// being able to test it. hoping someone with access to a POWER9 machine can help out here.
const int n32 = (n & ~31);
vector float sum0 = vec_splats (0.0f);
vector float sum1 = vec_splats (0.0f);
vector float sum2 = vec_splats (0.0f);
vector float sum3 = vec_splats (0.0f);
vector float sum4 = vec_splats (0.0f);
vector float sum5 = vec_splats (0.0f);
vector float sum6 = vec_splats (0.0f);
vector float sum7 = vec_splats (0.0f);
for (int i = 0, j = 0; i < n32; i += 32, j += 64) {
// Use vec_xl, not vec_ld, because x is sometimes unaligned.
vector unsigned short x0 = vec_xl(j + 0, x);
vector unsigned short x1 = vec_xl(j + 16, x);
vector unsigned short x2 = vec_xl(j + 32, x);
vector unsigned short x3 = vec_xl(j + 48, x);
vector unsigned short y0 = vec_ld(j + 0, y);
vector unsigned short y1 = vec_ld(j + 16, y);
vector unsigned short y2 = vec_ld(j + 32, y);
vector unsigned short y3 = vec_ld(j + 48, y);
vector float fx0l = vec_extract_fp32_from_shortl(x0);
vector float fx0h = vec_extract_fp32_from_shorth(x0);
vector float fx1l = vec_extract_fp32_from_shortl(x1);
vector float fx1h = vec_extract_fp32_from_shorth(x1);
vector float fx2l = vec_extract_fp32_from_shortl(x2);
vector float fx2h = vec_extract_fp32_from_shorth(x2);
vector float fx3l = vec_extract_fp32_from_shortl(x3);
vector float fx3h = vec_extract_fp32_from_shorth(x3);
vector float fy0l = vec_extract_fp32_from_shortl(y0);
vector float fy0h = vec_extract_fp32_from_shorth(y0);
vector float fy1l = vec_extract_fp32_from_shortl(y1);
vector float fy1h = vec_extract_fp32_from_shorth(y1);
vector float fy2l = vec_extract_fp32_from_shortl(y2);
vector float fy2h = vec_extract_fp32_from_shorth(y2);
vector float fy3l = vec_extract_fp32_from_shortl(y3);
vector float fy3h = vec_extract_fp32_from_shorth(y3);
sum0 = vec_madd(fx0l, fy0l, sum0);
sum1 = vec_madd(fx0h, fy0h, sum1);
sum2 = vec_madd(fx1l, fy1l, sum2);
sum3 = vec_madd(fx1h, fy1h, sum3);
sum4 = vec_madd(fx2l, fy2l, sum4);
sum5 = vec_madd(fx2h, fy2h, sum5);
sum6 = vec_madd(fx3l, fy3l, sum6);
sum7 = vec_madd(fx3h, fy3h, sum7);
}
sum0 = vec_add(sum0, sum1);
sum2 = vec_add(sum2, sum3);
sum4 = vec_add(sum4, sum5);
sum6 = vec_add(sum6, sum7);
sum0 = vec_add(sum0, sum2);
sum4 = vec_add(sum4, sum6);
sum0 = vec_add(sum0, sum4);
sumf = vec_extract(sum0, 0) + vec_extract(sum0, 1)
+ vec_extract(sum0, 2) + vec_extract(sum0, 3);
for (int i = n32; i < n; ++i) {
sumf += GGML_FP16_TO_FP32(x[i])*GGML_FP16_TO_FP32(y[i]);
}
#else #else
for (int i = 0; i < n; ++i) { for (int i = 0; i < n; ++i) {
sumf += GGML_FP16_TO_FP32(x[i])*GGML_FP16_TO_FP32(y[i]); sumf += GGML_FP16_TO_FP32(x[i])*GGML_FP16_TO_FP32(y[i]);
@ -911,65 +851,6 @@ inline static void ggml_vec_mad_f16(const int n, ggml_fp16_t * restrict y, ggml_
GGML_ASSERT(false); GGML_ASSERT(false);
y[i] = GGML_FP32_TO_FP16(GGML_FP16_TO_FP32(y[i]) + GGML_FP16_TO_FP32(x[i])*v); y[i] = GGML_FP32_TO_FP16(GGML_FP16_TO_FP32(y[i]) + GGML_FP16_TO_FP32(x[i])*v);
} }
#elif defined(__POWER9_VECTOR__)
// TODO: this is temporary because I cannot fit it in the GGML_SIMD pattern like all other architectures without
// being able to test it. hoping someone with access to a POWER9 machine can help out here.
const int n32 = (n & ~31);
for (int i = 0, j = 0; i < n32; i += 32, j += 64) {
// Use vec_xl, not vec_ld, because x is sometimes unaligned!
vector unsigned short x0 = vec_xl(j + 0, x);
vector unsigned short x1 = vec_xl(j + 16, x);
vector unsigned short x2 = vec_xl(j + 32, x);
vector unsigned short x3 = vec_xl(j + 48, x);
vector unsigned short y0 = vec_xl(j + 0, y);
vector unsigned short y1 = vec_xl(j + 16, y);
vector unsigned short y2 = vec_xl(j + 32, y);
vector unsigned short y3 = vec_xl(j + 48, y);
vector float v4 = vec_splats(v);
vector float fx0l = vec_extract_fp32_from_shortl(x0);
vector float fx0h = vec_extract_fp32_from_shorth(x0);
vector float fx1l = vec_extract_fp32_from_shortl(x1);
vector float fx1h = vec_extract_fp32_from_shorth(x1);
vector float fx2l = vec_extract_fp32_from_shortl(x2);
vector float fx2h = vec_extract_fp32_from_shorth(x2);
vector float fx3l = vec_extract_fp32_from_shortl(x3);
vector float fx3h = vec_extract_fp32_from_shorth(x3);
vector float fy0l = vec_extract_fp32_from_shortl(y0);
vector float fy0h = vec_extract_fp32_from_shorth(y0);
vector float fy1l = vec_extract_fp32_from_shortl(y1);
vector float fy1h = vec_extract_fp32_from_shorth(y1);
vector float fy2l = vec_extract_fp32_from_shortl(y2);
vector float fy2h = vec_extract_fp32_from_shorth(y2);
vector float fy3l = vec_extract_fp32_from_shortl(y3);
vector float fy3h = vec_extract_fp32_from_shorth(y3);
fy0l = vec_madd(fx0l, v4, fy0l);
fy0h = vec_madd(fx0h, v4, fy0h);
fy1l = vec_madd(fx1l, v4, fy1l);
fy1h = vec_madd(fx1h, v4, fy1h);
fy2l = vec_madd(fx2l, v4, fy2l);
fy2h = vec_madd(fx2h, v4, fy2h);
fy3l = vec_madd(fx3l, v4, fy3l);
fy3h = vec_madd(fx3h, v4, fy3h);
y0 = vec_pack_to_short_fp32(fy0h, fy0l);
y1 = vec_pack_to_short_fp32(fy1h, fy1l);
y2 = vec_pack_to_short_fp32(fy2h, fy2l);
y3 = vec_pack_to_short_fp32(fy3h, fy3l);
vec_xst(y0, j + 0, y);
vec_xst(y1, j + 16, y);
vec_xst(y2, j + 32, y);
vec_xst(y3, j + 48, y);
}
for (int i = n32; i < n; ++i) {
y[i] = GGML_FP32_TO_FP16(GGML_FP16_TO_FP32(y[i]) + GGML_FP16_TO_FP32(x[i])*v);
}
#else #else
for (int i = 0; i < n; ++i) { for (int i = 0; i < n; ++i) {
y[i] = GGML_FP32_TO_FP16(GGML_FP16_TO_FP32(y[i]) + GGML_FP16_TO_FP32(x[i])*v); y[i] = GGML_FP32_TO_FP16(GGML_FP16_TO_FP32(y[i]) + GGML_FP16_TO_FP32(x[i])*v);

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