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@ -73,7 +73,11 @@ ggml_fp16_t ggml_fp32_to_fp16(float x) {
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#else
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#ifdef __wasm_simd128__
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#include <wasm_simd128.h>
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#else
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#include <immintrin.h>
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#endif
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// FP16 <-> FP32
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// ref: https://github.com/Maratyszcza/FP16
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@ -288,7 +292,7 @@ inline static void ggml_vec_dot_f32(const int n, float * restrict s, const float
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sumf += x[i]*y[i];
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}
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#elif defined(__AVX2__)
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// AVX 256-bit (unroll 4)
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// AVX 256-bit
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const int n32 = (n & ~31);
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__m256 sum0 = _mm256_setzero_ps();
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@ -330,6 +334,45 @@ inline static void ggml_vec_dot_f32(const int n, float * restrict s, const float
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for (int i = n32; i < n; ++i) {
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sumf += x[i]*y[i];
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}
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#elif defined(__wasm_simd128__)
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// WASM 128-bit
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const int n16 = (n & ~15);
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v128_t sum0 = wasm_f32x4_splat(0);
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v128_t sum1 = wasm_f32x4_splat(0);
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v128_t sum2 = wasm_f32x4_splat(0);
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v128_t sum3 = wasm_f32x4_splat(0);
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v128_t x0, x1, x2, x3;
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v128_t y0, y1, y2, y3;
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for (int i = 0; i < n16; i += 16) {
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x0 = wasm_v128_load(x + i + 0);
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x1 = wasm_v128_load(x + i + 4);
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x2 = wasm_v128_load(x + i + 8);
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x3 = wasm_v128_load(x + i + 12);
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y0 = wasm_v128_load(y + i + 0);
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y1 = wasm_v128_load(y + i + 4);
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y2 = wasm_v128_load(y + i + 8);
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y3 = wasm_v128_load(y + i + 12);
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sum0 = wasm_f32x4_add(sum0, wasm_f32x4_mul(x0, y0));
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sum1 = wasm_f32x4_add(sum1, wasm_f32x4_mul(x1, y1));
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sum2 = wasm_f32x4_add(sum2, wasm_f32x4_mul(x2, y2));
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sum3 = wasm_f32x4_add(sum3, wasm_f32x4_mul(x3, y3));
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}
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sum0 = wasm_f32x4_add(sum0, sum1);
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sum2 = wasm_f32x4_add(sum2, sum3);
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sum0 = wasm_f32x4_add(sum0, sum2);
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sumf = wasm_f32x4_extract_lane(sum0, 0) + wasm_f32x4_extract_lane(sum0, 1) + wasm_f32x4_extract_lane(sum0, 2) + wasm_f32x4_extract_lane(sum0, 3);
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// leftovers
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for (int i = n16; i < n; ++i) {
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sumf += x[i]*y[i];
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}
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#else
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// scalar
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for (int i = 0; i < n; ++i) {
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@ -446,7 +489,7 @@ inline static void ggml_vec_dot_f16(const int n, float * restrict s, ggml_fp16_t
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sumf += ggml_fp16_to_fp32(x[i])*ggml_fp16_to_fp32(y[i]);
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}
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#elif defined(__AVX2__)
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// AVX 256-bit (unroll 4)
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// AVX 256-bit
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const int n32 = (n & ~31);
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__m256 sum0 = _mm256_setzero_ps();
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@ -489,6 +532,54 @@ inline static void ggml_vec_dot_f16(const int n, float * restrict s, ggml_fp16_t
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//GGML_ASSERT(false);
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sumf += ggml_fp16_to_fp32(x[i])*ggml_fp16_to_fp32(y[i]);
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}
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#elif defined(__wasm_simd128__)
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// WASM 128-bit
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const int n16 = (n & ~15);
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v128_t sum0 = wasm_f32x4_splat(0.0f);
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v128_t sum1 = wasm_f32x4_splat(0.0f);
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v128_t sum2 = wasm_f32x4_splat(0.0f);
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v128_t sum3 = wasm_f32x4_splat(0.0f);
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v128_t x0, x1, x2, x3;
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v128_t y0, y1, y2, y3;
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float tx[16];
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float ty[16];
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for (int i = 0; i < n16; i += 16) {
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for (int k = 0; k < 16; ++k) {
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tx[k] = ggml_fp16_to_fp32(x[i + k]);
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ty[k] = ggml_fp16_to_fp32(y[i + k]);
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}
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x0 = wasm_v128_load(tx + 0);
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x1 = wasm_v128_load(tx + 4);
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x2 = wasm_v128_load(tx + 8);
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x3 = wasm_v128_load(tx + 12);
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y0 = wasm_v128_load(ty + 0);
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y1 = wasm_v128_load(ty + 4);
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y2 = wasm_v128_load(ty + 8);
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y3 = wasm_v128_load(ty + 12);
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sum0 = wasm_f32x4_add(sum0, wasm_f32x4_mul(x0, y0));
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sum1 = wasm_f32x4_add(sum1, wasm_f32x4_mul(x1, y1));
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sum2 = wasm_f32x4_add(sum2, wasm_f32x4_mul(x2, y2));
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sum3 = wasm_f32x4_add(sum3, wasm_f32x4_mul(x3, y3));
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}
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sum0 = wasm_f32x4_add(sum0, sum1);
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sum2 = wasm_f32x4_add(sum2, sum3);
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sum0 = wasm_f32x4_add(sum0, sum2);
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sumf = wasm_f32x4_extract_lane(sum0, 0) + wasm_f32x4_extract_lane(sum0, 1) + wasm_f32x4_extract_lane(sum0, 2) + wasm_f32x4_extract_lane(sum0, 3);
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// leftovers
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for (int i = n16; i < n; ++i) {
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//GGML_ASSERT(false);
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sumf += ggml_fp16_to_fp32(x[i])*ggml_fp16_to_fp32(y[i]);
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}
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#else
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for (int i = 0; i < n; ++i) {
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sumf += ggml_fp16_to_fp32(x[i])*ggml_fp16_to_fp32(y[i]);
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@ -535,7 +626,7 @@ inline static void ggml_vec_mad_f32(const int n, float * restrict y, const float
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y[i] += x[i]*v;
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}
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#elif defined(__AVX2__)
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// AVX 256-bit (unroll 4)
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// AVX 256-bit
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const int n32 = (n & ~31);
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const __m256 v4 = _mm256_set1_ps(v);
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@ -569,6 +660,41 @@ inline static void ggml_vec_mad_f32(const int n, float * restrict y, const float
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for (int i = n32; i < n; ++i) {
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y[i] += x[i]*v;
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}
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#elif defined(__wasm_simd128__)
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// WASM SIMD 128-bit
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const int n16 = (n & ~15);
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const v128_t v4 = wasm_f32x4_splat(v);
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v128_t x0, x1, x2, x3;
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v128_t y0, y1, y2, y3;
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for (int i = 0; i < n16; i += 16) {
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x0 = wasm_v128_load(x + i + 0);
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x1 = wasm_v128_load(x + i + 4);
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x2 = wasm_v128_load(x + i + 8);
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x3 = wasm_v128_load(x + i + 12);
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y0 = wasm_v128_load(y + i + 0);
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y1 = wasm_v128_load(y + i + 4);
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y2 = wasm_v128_load(y + i + 8);
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y3 = wasm_v128_load(y + i + 12);
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y0 = wasm_f32x4_add(y0, wasm_f32x4_mul(x0, v4));
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y1 = wasm_f32x4_add(y1, wasm_f32x4_mul(x1, v4));
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y2 = wasm_f32x4_add(y2, wasm_f32x4_mul(x2, v4));
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y3 = wasm_f32x4_add(y3, wasm_f32x4_mul(x3, v4));
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wasm_v128_store(y + i + 0, y0);
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wasm_v128_store(y + i + 4, y1);
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wasm_v128_store(y + i + 8, y2);
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wasm_v128_store(y + i + 12, y3);
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}
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// leftovers
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for (int i = n16; i < n; ++i) {
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y[i] += x[i]*v;
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}
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#else
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// scalar
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for (int i = 0; i < n; ++i) {
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@ -696,6 +822,54 @@ inline static void ggml_vec_mad_f16(const int n, ggml_fp16_t * restrict y, ggml_
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GGML_ASSERT(false);
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y[i] = ggml_fp32_to_fp16(ggml_fp16_to_fp32(y[i]) + ggml_fp16_to_fp32(x[i])*v);
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}
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#elif defined(__wasm_simd128__)
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// WASM SIMD 128-bit
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const int n16 = (n & ~15);
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const v128_t v4 = wasm_f32x4_splat(v);
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v128_t x0, x1, x2, x3;
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v128_t y0, y1, y2, y3;
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float tx[16];
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float ty[16];
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for (int i = 0; i < n16; i += 16) {
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for (int k = 0; k < 16; ++k) {
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tx[k] = ggml_fp16_to_fp32(x[i + k]);
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ty[k] = ggml_fp16_to_fp32(y[i + k]);
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}
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x0 = wasm_v128_load(tx + 0);
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x1 = wasm_v128_load(tx + 4);
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x2 = wasm_v128_load(tx + 8);
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x3 = wasm_v128_load(tx + 12);
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y0 = wasm_v128_load(ty + 0);
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y1 = wasm_v128_load(ty + 4);
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y2 = wasm_v128_load(ty + 8);
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y3 = wasm_v128_load(ty + 12);
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y0 = wasm_f32x4_add(y0, wasm_f32x4_mul(x0, v4));
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y1 = wasm_f32x4_add(y1, wasm_f32x4_mul(x1, v4));
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y2 = wasm_f32x4_add(y2, wasm_f32x4_mul(x2, v4));
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y3 = wasm_f32x4_add(y3, wasm_f32x4_mul(x3, v4));
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wasm_v128_store(ty + 0, y0);
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wasm_v128_store(ty + 4, y1);
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wasm_v128_store(ty + 8, y2);
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wasm_v128_store(ty + 12, y3);
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for (int k = 0; k < 16; ++k) {
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y[i + k] = ggml_fp32_to_fp16(ty[k]);
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}
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}
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// leftovers
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for (int i = n16; i < n; ++i) {
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GGML_ASSERT(false);
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y[i] = ggml_fp32_to_fp16(ggml_fp16_to_fp32(y[i]) + ggml_fp16_to_fp32(x[i])*v);
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}
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#else
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for (int i = 0; i < n; ++i) {
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y[i] = ggml_fp32_to_fp16(ggml_fp16_to_fp32(y[i]) + ggml_fp16_to_fp32(x[i])*v);
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