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155 lines
5.6 KiB
155 lines
5.6 KiB
//
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// TextToImage.swift
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// Diffusion
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//
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// Created by Pedro Cuenca on December 2022.
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// See LICENSE at https://github.com/huggingface/swift-coreml-diffusers/LICENSE
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//
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import SwiftUI
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import Combine
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import StableDiffusion
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// TODO: bind to UI controls
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let scheduler = StableDiffusionScheduler.dpmSolverMultistepScheduler
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let steps = 25
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let seed: UInt32? = nil
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func generate(pipeline: Pipeline?, prompt: String) async -> (CGImage, TimeInterval)? {
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guard let pipeline = pipeline else { return nil }
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return try? pipeline.generate(prompt: prompt, scheduler: scheduler, numInferenceSteps: steps, seed: seed)
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}
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enum GenerationState {
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case startup
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case running(StableDiffusionProgress?)
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case idle(String, TimeInterval?)
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}
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/// Presents "Share" + "Save" buttons on Mac; just "Share" on iOS/iPadOS.
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/// This is because I didn't find a way for "Share" to show a Save option when running on macOS.
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struct ShareButtons: View {
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var image: CGImage
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var name: String
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var filename: String {
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name.replacingOccurrences(of: " ", with: "_")
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}
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var body: some View {
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let imageView = Image(image, scale: 1, label: Text(name))
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if (ProcessInfo.processInfo.isMacCatalystApp) {
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HStack {
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ShareLink(item: imageView, preview: SharePreview(name, image: imageView))
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Button() {
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guard let imageData = UIImage(cgImage: image).pngData() else {
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return
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}
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do {
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let fileURL = FileManager.default.temporaryDirectory.appendingPathComponent("\(filename).png")
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try imageData.write(to: fileURL)
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let controller = UIDocumentPickerViewController(forExporting: [fileURL])
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let scene = UIApplication.shared.connectedScenes.first as! UIWindowScene
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scene.windows.first!.rootViewController!.present(controller, animated: true)
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} catch {
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print("Error creating file")
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}
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} label: {
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Label("Save…", systemImage: "square.and.arrow.down")
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}
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}
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} else {
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ShareLink(item: imageView, preview: SharePreview(name, image: imageView))
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}
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}
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}
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struct ImageWithPlaceholder: View {
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var image: Binding<CGImage?>
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var state: Binding<GenerationState>
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var body: some View {
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switch state.wrappedValue {
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case .startup: return AnyView(Image("placeholder").resizable())
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case .running(let progress):
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guard let progress = progress, progress.stepCount > 0 else {
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// The first time it takes a little bit before generation starts
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return AnyView(ProgressView())
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}
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let step = Int(progress.step) + 1
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let fraction = Double(step) / Double(progress.stepCount)
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let label = "Step \(step) of \(progress.stepCount)"
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return AnyView(ProgressView(label, value: fraction, total: 1).padding())
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case .idle(let lastPrompt, let interval):
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guard let theImage = image.wrappedValue else {
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return AnyView(Image(systemName: "exclamationmark.triangle").resizable())
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}
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let imageView = Image(theImage, scale: 1, label: Text("generated"))
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return AnyView(
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VStack {
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imageView.resizable().clipShape(RoundedRectangle(cornerRadius: 20))
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HStack {
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let intervalString = String(format: "Time: %.1fs", interval ?? 0)
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Rectangle().fill(.clear).overlay(Text(intervalString).frame(maxWidth: .infinity, alignment: .leading).padding(.leading))
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Rectangle().fill(.clear).overlay(
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HStack {
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Spacer()
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ShareButtons(image: theImage, name: lastPrompt).padding(.trailing)
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}
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)
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}.frame(maxHeight: 25)
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})
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}
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}
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}
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struct TextToImage: View {
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@EnvironmentObject var context: DiffusionGlobals
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@State private var prompt = "Labrador in the style of Vermeer"
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@State private var image: CGImage? = nil
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@State private var state: GenerationState = .startup
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@State private var progressSubscriber: Cancellable?
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func submit() {
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if case .running = state { return }
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Task {
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state = .running(nil)
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let interval: TimeInterval?
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(image, interval) = await generate(pipeline: context.pipeline, prompt: prompt) ?? (nil, nil)
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state = .idle(prompt, interval)
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}
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}
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var body: some View {
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VStack {
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HStack {
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TextField("Prompt", text: $prompt)
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.textFieldStyle(.roundedBorder)
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.onSubmit {
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submit()
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}
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Button("Generate") {
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submit()
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}
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.padding()
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.buttonStyle(.borderedProminent)
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}
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ImageWithPlaceholder(image: $image, state: $state)
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.scaledToFit()
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Spacer()
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}
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.padding()
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.onAppear {
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progressSubscriber = context.pipeline!.progressPublisher.sink { progress in
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guard let progress = progress else { return }
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state = .running(progress)
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}
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}
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}
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}
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