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// For licensing see accompanying LICENSE.md file.
// Copyright (C) 2022 Apple Inc. All Rights Reserved.
import Foundation
import CoreML
/// A random source consistent with NumPy
///
/// This implementation matches:
/// [NumPy's older randomkit.c](https://github.com/numpy/numpy/blob/v1.0/numpy/random/mtrand/randomkit.c)
///
@available(iOS 16.2, macOS 13.1, *)
struct NumPyRandomSource: RandomNumberGenerator, RandomSource {
struct State {
var key = [UInt32](repeating: 0, count: 624)
var pos: Int = 0
var nextGauss: Double? = nil
}
var state: State
/// Initialize with a random seed
///
/// - Parameters
/// - seed: Seed for underlying Mersenne Twister 19937 generator
/// - Returns random source
init(seed: UInt32) {
state = .init()
var s = seed & 0xffffffff
for i in 0 ..< state.key.count {
state.key[i] = s
s = UInt32((UInt64(1812433253) * UInt64(s ^ (s >> 30)) + UInt64(i) + 1) & 0xffffffff)
}
state.pos = state.key.count
state.nextGauss = nil
}
/// Generate next UInt32 using fast 32bit Mersenne Twister
mutating func nextUInt32() -> UInt32 {
let n = 624
let m = 397
let matrixA: UInt64 = 0x9908b0df
let upperMask: UInt32 = 0x80000000
let lowerMask: UInt32 = 0x7fffffff
var y: UInt32
if state.pos == state.key.count {
for i in 0 ..< (n - m) {
y = (state.key[i] & upperMask) | (state.key[i + 1] & lowerMask)
state.key[i] = state.key[i + m] ^ (y >> 1) ^ UInt32((UInt64(~(y & 1)) + 1) & matrixA)
}
for i in (n - m) ..< (n - 1) {
y = (state.key[i] & upperMask) | (state.key[i + 1] & lowerMask)
state.key[i] = state.key[i + (m - n)] ^ (y >> 1) ^ UInt32((UInt64(~(y & 1)) + 1) & matrixA)
}
y = (state.key[n - 1] & upperMask) | (state.key[0] & lowerMask)
state.key[n - 1] = state.key[m - 1] ^ (y >> 1) ^ UInt32((UInt64(~(y & 1)) + 1) & matrixA)
state.pos = 0
}
y = state.key[state.pos]
state.pos += 1
y ^= (y >> 11)
y ^= (y << 7) & 0x9d2c5680
y ^= (y << 15) & 0xefc60000
y ^= (y >> 18)
return y
}
mutating func next() -> UInt64 {
let low = nextUInt32()
let high = nextUInt32()
return (UInt64(high) << 32) | UInt64(low)
}
/// Generate next random double value
mutating func nextDouble() -> Double {
let a = Double(nextUInt32() >> 5)
let b = Double(nextUInt32() >> 6)
return (a * 67108864.0 + b) / 9007199254740992.0
}
/// Generate next random value from a standard normal
mutating func nextGauss() -> Double {
if let nextGauss = state.nextGauss {
state.nextGauss = nil
return nextGauss
}
var x1, x2, r2: Double
repeat {
x1 = 2.0 * nextDouble() - 1.0
x2 = 2.0 * nextDouble() - 1.0
r2 = x1 * x1 + x2 * x2
} while r2 >= 1.0 || r2 == 0.0
// Box-Muller transform
let f = sqrt(-2.0 * log(r2) / r2)
state.nextGauss = f * x1
return f * x2
}
/// Generates a random value from a normal distribution with given mean and standard deviation.
mutating func nextNormal(mean: Double = 0.0, stdev: Double = 1.0) -> Double {
nextGauss() * stdev + mean
}
/// Generates an array of random values from a normal distribution with given mean and standard deviation.
mutating func normalArray(count: Int, mean: Double = 0.0, stdev: Double = 1.0) -> [Double] {
(0 ..< count).map { _ in nextNormal(mean: mean, stdev: stdev) }
}
/// Generate a shaped array with scalars from a normal distribution with given mean and standard deviation.
mutating func normalShapedArray(_ shape: [Int], mean: Double = 0.0, stdev: Double = 1.0) -> MLShapedArray<Double> {
let count = shape.reduce(1, *)
return .init(scalars: normalArray(count: count, mean: mean, stdev: stdev), shape: shape)
}
}