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// For licensing see accompanying LICENSE.md file.
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// Copyright (C) 2022 Apple Inc. All Rights Reserved.
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import Foundation
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import CoreML
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/// A random source consistent with NumPy
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///
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/// This implementation matches:
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/// [NumPy's older randomkit.c](https://github.com/numpy/numpy/blob/v1.0/numpy/random/mtrand/randomkit.c)
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///
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@available(iOS 16.2, macOS 13.1, *)
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struct NumPyRandomSource: RandomNumberGenerator {
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struct State {
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var key = [UInt32](repeating: 0, count: 624)
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var pos: Int = 0
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var nextGauss: Double? = nil
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}
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var state: State
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/// Initialize with a random seed
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///
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/// - Parameters
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/// - seed: Seed for underlying Mersenne Twister 19937 generator
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/// - Returns random source
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init(seed: UInt32) {
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state = .init()
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var s = seed & 0xffffffff
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for i in 0 ..< state.key.count {
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state.key[i] = s
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s = UInt32((UInt64(1812433253) * UInt64(s ^ (s >> 30)) + UInt64(i) + 1) & 0xffffffff)
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}
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state.pos = state.key.count
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state.nextGauss = nil
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}
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/// Generate next UInt32 using fast 32bit Mersenne Twister
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mutating func nextUInt32() -> UInt32 {
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let n = 624
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let m = 397
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let matrixA: UInt64 = 0x9908b0df
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let upperMask: UInt32 = 0x80000000
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let lowerMask: UInt32 = 0x7fffffff
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var y: UInt32
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if state.pos == state.key.count {
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for i in 0 ..< (n - m) {
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y = (state.key[i] & upperMask) | (state.key[i + 1] & lowerMask)
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state.key[i] = state.key[i + m] ^ (y >> 1) ^ UInt32((UInt64(~(y & 1)) + 1) & matrixA)
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}
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for i in (n - m) ..< (n - 1) {
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y = (state.key[i] & upperMask) | (state.key[i + 1] & lowerMask)
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state.key[i] = state.key[i + (m - n)] ^ (y >> 1) ^ UInt32((UInt64(~(y & 1)) + 1) & matrixA)
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}
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y = (state.key[n - 1] & upperMask) | (state.key[0] & lowerMask)
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state.key[n - 1] = state.key[m - 1] ^ (y >> 1) ^ UInt32((UInt64(~(y & 1)) + 1) & matrixA)
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state.pos = 0
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}
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y = state.key[state.pos]
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state.pos += 1
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y ^= (y >> 11)
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y ^= (y << 7) & 0x9d2c5680
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y ^= (y << 15) & 0xefc60000
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y ^= (y >> 18)
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return y
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}
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mutating func next() -> UInt64 {
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let low = nextUInt32()
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let high = nextUInt32()
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return (UInt64(high) << 32) | UInt64(low)
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}
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/// Generate next random double value
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mutating func nextDouble() -> Double {
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let a = Double(nextUInt32() >> 5)
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let b = Double(nextUInt32() >> 6)
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return (a * 67108864.0 + b) / 9007199254740992.0
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}
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/// Generate next random value from a standard normal
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mutating func nextGauss() -> Double {
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if let nextGauss = state.nextGauss {
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state.nextGauss = nil
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return nextGauss
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}
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var x1, x2, r2: Double
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repeat {
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x1 = 2.0 * nextDouble() - 1.0
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x2 = 2.0 * nextDouble() - 1.0
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r2 = x1 * x1 + x2 * x2
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} while r2 >= 1.0 || r2 == 0.0
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// Box-Muller transform
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let f = sqrt(-2.0 * log(r2) / r2)
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state.nextGauss = f * x1
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return f * x2
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}
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/// Generates a random value from a normal distribution with given mean and standard deviation.
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mutating func nextNormal(mean: Double = 0.0, stdev: Double = 1.0) -> Double {
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nextGauss() * stdev + mean
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}
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/// Generates an array of random values from a normal distribution with given mean and standard deviation.
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mutating func normalArray(count: Int, mean: Double = 0.0, stdev: Double = 1.0) -> [Double] {
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(0 ..< count).map { _ in nextNormal(mean: mean, stdev: stdev) }
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}
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/// Generate a shaped array with scalars from a normal distribution with given mean and standard deviation.
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mutating func normalShapedArray(_ shape: [Int], mean: Double = 0.0, stdev: Double = 1.0) -> MLShapedArray<Double> {
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let count = shape.reduce(1, *)
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return .init(scalars: normalArray(count: count, mean: mean, stdev: stdev), shape: shape)
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}
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}
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